✦ META QUEST DEVELOPMENT
Meta Quest Games & Apps, Built to Run Smoothly
Unity development for Quest 3, Quest 3S and Quest Pro — hand tracking, mixed reality, multiplayer and Horizon Store publishing.
In Short
Risona Technologies develops Meta Quest games and apps in Unity for Quest 3, Quest 3S and Quest Pro. We build with the Meta XR SDK and OpenXR, including hand tracking, controllers, mixed reality passthrough, spatial anchors and multiplayer, and we optimize for Quest's mobile hardware to hold a stable frame rate. We also prepare apps for the Meta Horizon Store and App Lab requirements.
- Rated 4.99/5 on Upwork
- 98% Job Success
- 11,000+ hours delivered
- 150+ games & apps shipped
What We Deliver
Quest Games & Apps
Full VR games, training apps and experiences built in Unity for standalone Quest.
Hand Tracking
Natural hand interactions, gestures and grabbing with the Meta Interaction SDK.
Mixed Reality
Passthrough, scene understanding, spatial anchors and shared spaces.
Multiplayer VR
Shared VR sessions with avatars, voice and synced interactions.
Quest Performance
Stable frame rates through draw-call, shader and rendering optimization.
Store Submission
Builds and documentation prepared for Meta Horizon Store review.
Is This You?
- You need a Quest game or app built from concept to store
- Your VR prototype drops frames or overheats on Quest
- You want to add hand tracking or mixed reality to an existing app
- Your app was rejected in Meta Horizon Store review
- You built a VR prototype with AI tools and need it production-ready
If any of these sound familiar, tell us about your project and get a plan within 24 hours.
How It Works
Building for standalone Quest hardware
Meta Quest headsets run on mobile chipsets, so a VR app must render two high-resolution views at a stable frame rate within a tight thermal budget. We design scenes, lighting and shaders for that budget from the start, rather than optimizing a PC-style project after the fact.
Interaction that feels natural
Comfortable VR depends on good locomotion, reliable grabbing and clear feedback. We use the Meta Interaction SDK and OpenXR for controllers and hand tracking, and test every interaction on real headsets with real users.
Mixed reality and social VR
Quest 3 and Quest 3S passthrough makes mixed reality practical. We build experiences that combine virtual content with the user's room using scene understanding and spatial anchors, and social VR with avatars and voice, as in Pokeroo Global VR, a cross-platform poker world published on the Meta Store.
Projects We Have Delivered
Pokeroo Global VR
Social Texas Hold'em poker across 30 countries with cross-platform play on mobile, PC and VR.
Tennis Simulation
Professional VR tennis simulator for athletic training with custom ball-racket physics.
Operation Theater
VR medical training simulation teaching surgical tool selection, patient positioning and procedures.
SubMarine Simulation
VR submarine training simulator with multi-room layouts and interactive machinery.
Movie Theater VR
VR cinema with a gesture-based media browser and spatial screen.
Quilombo
VR exploration demo across floating islands, mountains and seas.
How We Work
- 1
Discovery & Estimate
We review your use case, target headset and any existing build, and send an estimate and approach within 24 hours.
- 2
Interaction Prototype
A short headset-ready prototype to validate comfort, interactions and performance early.
- 3
Build in Sprints
Weekly headset builds you can test yourself, with progress updates.
- 4
Optimize on Device
Profiling on real Quest hardware for a stable frame rate, comfort and store requirements.
- 5
Deploy & Support
Store submission or enterprise deployment, plus updates. You own 100% of the code and IP.
Frequently Asked Questions
Do you develop for Meta Quest 3 and Quest 3S?
Yes. We develop for Quest 3, Quest 3S and Quest Pro using Unity with the Meta XR SDK and OpenXR, and test on real headsets.
Can you add hand tracking and mixed reality to my Quest app?
Yes. We implement hand tracking with the Meta Interaction SDK and mixed reality features such as passthrough, scene understanding and spatial anchors.
My Quest app lags. Can you optimize it?
Yes. We profile the app on device and reduce draw calls, optimize shaders and lighting, and tune rendering settings to reach a stable frame rate.
Can you help my app pass Meta Horizon Store review?
Yes. We review your build against Meta's technical requirements, such as performance, comfort and input, fix the issues and prepare it for submission.
Can you build multiplayer VR on Quest?
Yes. We build shared VR experiences with avatars, voice chat and synchronized interactions using Photon, Netcode for GameObjects or Meta's platform features.
How much does Meta Quest app development cost?
A focused Quest prototype typically starts from about $5,000, and full games or training apps usually cost $15,000 or more. Optimization and fixes for existing apps are scoped separately.
How do I get started?
Describe your VR idea or share your current build in the quote form. You receive an estimate and timeline within 24 hours, under NDA.
Get a Free Meta Quest Development Estimate
Tell us about your project and receive an estimate, timeline and technical approach within 24 hours.
- Reply within 24 hours
- Strict NDA & 100% IP ownership
- Rated 4.99/5 · 98% Job Success on Upwork