✦ VR PERFORMANCE & FIXES
Fix Lag, Frame Drops & Bugs in Your Quest App
Profiling-driven optimization and bug fixing for Unity VR apps on Meta Quest — including AI-built prototypes.
In Short
Risona Technologies fixes performance problems and bugs in Unity Meta Quest apps. We profile on real headsets to find the cause of frame drops, stutter, overheating and crashes, then optimize draw calls, shaders, lighting, physics and memory to reach a stable frame rate. We also fix issues that block Meta Horizon Store approval and stabilize VR prototypes built with AI tools.
- Rated 4.99/5 on Upwork
- 98% Job Success
- 11,000+ hours delivered
- 150+ games & apps shipped
What We Deliver
On-Device Profiling
Unity Profiler, Frame Debugger and Meta tools on real Quest headsets.
Stable Frame Rate
Draw calls, batching, LODs, shaders and lighting optimized for Quest.
Thermals & Battery
Lower GPU and CPU load to stop throttling and overheating.
Memory & Crashes
Leaks, out-of-memory crashes and long load times fixed.
Store Review Fixes
Performance, comfort and input issues behind store rejections resolved.
AI-Built VR Prototypes
Unstable AI-generated VR code reviewed, fixed and made maintainable.
Is This You?
- Your app stutters or drops frames on Quest
- The headset overheats or the app crashes after a few minutes
- Meta rejected your app for performance or technical reasons
- Your VR prototype was built with AI tools and is now unstable
If any of these sound familiar, tell us about your project and get a plan within 24 hours.
How It Works
What usually slows a Quest app down
The most common causes are too many draw calls, real-time lights and shadows, transparent effects that overdraw the screen, high-resolution textures without compression, expensive post-processing and garbage-collection spikes from code that allocates memory every frame. AI-generated VR code often adds per-frame allocations and unnecessary physics checks.
How we optimize
We profile on the headset with the Unity Profiler, Frame Debugger and Meta's performance tools, fix the biggest costs first, then repeat. Typical fixes include static batching and GPU instancing, baked lighting, simplified shaders, texture compression, LODs, occlusion culling and removing per-frame allocations.
Passing store review
Meta Horizon Store review checks performance, comfort, input handling and stability. We review your build against those requirements before resubmission so you do not lose weeks to repeated rejections.
Projects We Have Delivered
Tennis Simulation
Professional VR tennis simulator for athletic training with custom ball-racket physics.
SubMarine Simulation
VR submarine training simulator with multi-room layouts and interactive machinery.
Operation Theater
VR medical training simulation teaching surgical tool selection, patient positioning and procedures.
Pokeroo Global VR
Social Texas Hold'em poker across 30 countries with cross-platform play on mobile, PC and VR.
How We Work
- 1
Discovery & Estimate
We review your use case, target headset and any existing build, and send an estimate and approach within 24 hours.
- 2
Interaction Prototype
A short headset-ready prototype to validate comfort, interactions and performance early.
- 3
Build in Sprints
Weekly headset builds you can test yourself, with progress updates.
- 4
Optimize on Device
Profiling on real Quest hardware for a stable frame rate, comfort and store requirements.
- 5
Deploy & Support
Store submission or enterprise deployment, plus updates. You own 100% of the code and IP.
Frequently Asked Questions
Why is my Unity app lagging on Meta Quest?
Common causes are too many draw calls, expensive shaders and real-time lighting, transparent overdraw, heavy physics and garbage-collection spikes. Profiling on the headset shows which one applies to your app.
Can you make my VR app hit a stable frame rate on Quest 3?
In most projects, yes. We profile on device and optimize rendering, assets and code until the app holds its target frame rate, and we report what was changed.
My app failed Meta Horizon Store review. Can you fix it?
Yes. We review the rejection reasons and Meta's technical requirements, fix the performance, comfort or input issues and help you resubmit.
Can you fix a VR prototype I built with ChatGPT or another AI tool?
Yes. We review the AI-generated code, fix the bugs and performance problems and restructure it so you can keep developing.
How much does VR optimization cost?
An optimization audit with key fixes typically costs from about $800 to $3,000, depending on project size and how far the app is from its target frame rate.
How do I get started?
Describe the problem and your headset model in the quote form, or share a build. You receive an audit plan and estimate within 24 hours.
Get a Free Quest Performance Optimization Estimate
Tell us about your project and receive an estimate, timeline and technical approach within 24 hours.
- Reply within 24 hours
- Strict NDA & 100% IP ownership
- Rated 4.99/5 · 98% Job Success on Upwork