✦ WEBXR
VR & AR in the Browser — No App Install
WebXR experiences that open from a link on Meta Quest Browser, Android and desktop.
In Short
Risona Technologies builds WebXR experiences that run VR and AR directly in the browser, with no app store install. Users open a link on Meta Quest Browser, compatible Android phones or desktop. We build with Unity WebGL, Three.js or Babylon.js and optimize download size and performance for the web, which makes WebXR ideal for marketing campaigns, product showcases, virtual tours and quick-to-share demos.
- Rated 4.99/5 on Upwork
- 98% Job Success
- 11,000+ hours delivered
- 150+ games & apps shipped
What We Deliver
Open From a Link
No store approval or install; share a URL and users are in.
Quest Browser VR
Immersive VR sessions in Meta Quest Browser.
Web AR
AR experiences in supported mobile browsers.
Virtual Showrooms
Product showcases and virtual tours for marketing.
Small & Fast
Assets and builds optimized for quick web loading.
Unity or Three.js
Unity WebGL for rich content, Three.js or Babylon.js for lightweight builds.
Is This You?
- You want a VR demo users can open instantly from a link
- Your campaign cannot wait for app store approval
- You need a virtual showroom or tour on the web
If any of these sound familiar, tell us about your project and get a plan within 24 hours.
How It Works
Why WebXR suits campaigns and demos
A WebXR experience starts from a link, a QR code or an ad. There is no store review and nothing to install, which removes the biggest drop-off point for marketing experiences and product demos.
Keeping web VR fast
Browsers have tighter memory limits than native apps, and users leave if loading is slow. We compress textures and meshes, stream assets progressively and choose between Unity WebGL and lightweight engines such as Three.js or Babylon.js based on how rich the experience needs to be.
Working everywhere
We detect each device's capabilities and provide the best available mode: immersive VR in a headset browser, AR on supported phones and an interactive 3D view on desktop.
Projects We Have Delivered
Travel Expo VR
VR travel experience of global landmarks in 360-degree detail.
Immersive 360 VR Experience
First-person 360-degree VR experience with high-altitude environments and aerial city views.
Movie Theater VR
VR cinema with a gesture-based media browser and spatial screen.
How We Work
- 1
Discovery & Estimate
We review your use case, target headset and any existing build, and send an estimate and approach within 24 hours.
- 2
Interaction Prototype
A short headset-ready prototype to validate comfort, interactions and performance early.
- 3
Build in Sprints
Weekly headset builds you can test yourself, with progress updates.
- 4
Optimize on Device
Profiling on real Quest hardware for a stable frame rate, comfort and store requirements.
- 5
Deploy & Support
Store submission or enterprise deployment, plus updates. You own 100% of the code and IP.
Frequently Asked Questions
What is WebXR?
WebXR is a browser standard that lets VR and AR experiences run directly in web browsers such as Meta Quest Browser, without installing an app.
Which devices support WebXR?
WebXR VR runs in Meta Quest Browser and other headset browsers, and WebXR AR is supported in compatible Android browsers. We also provide a regular 3D fallback on desktop and unsupported devices.
Should I choose WebXR or a native Quest app?
WebXR is best for quick access, marketing and demos. A native Quest app is better for complex, long sessions and maximum performance. We recommend based on your goals.
How much does WebXR development cost?
A focused WebXR experience typically starts from about $3,000 to $8,000, depending on content and interactivity.
How do I get started?
Describe your campaign or experience in the quote form for an estimate within 24 hours.
Get a Free WebXR Development Estimate
Tell us about your project and receive an estimate, timeline and technical approach within 24 hours.
- Reply within 24 hours
- Strict NDA & 100% IP ownership
- Rated 4.99/5 · 98% Job Success on Upwork