✦ VR PROTOTYPE TO PRODUCTION
VR Prototype Built With AI? We Take It to Release.
Unity XR developers who fix, optimize and finish Meta Quest and VR prototypes started with AI tools.
In Short
Risona Technologies takes VR prototypes started with ChatGPT, Claude, Cursor or other AI tools and turns them into stable, comfortable, store-ready Meta Quest and PC VR apps. We fix broken XR interactions and input, restructure AI-generated Unity code, optimize performance on the headset and complete what a release needs: comfort options, menus, saving, multiplayer and Meta Horizon Store submission. Our VR work includes medical and submarine training simulators, a VR tennis simulator and a cross-platform social poker world on the Meta Store.
- Rated 4.99/5 on Upwork
- 98% Job Success
- 11,000+ hours delivered
- 150+ games & apps shipped
What We Deliver
Interaction Fixes
Grabbing, teleporting, UI pointers and hand tracking that work reliably.
Headset Performance
Stable frame rate on Quest through rendering and code optimization.
Code Cleanup
AI-generated XR scripts restructured into maintainable systems.
Comfort & UX
Locomotion options, comfort settings and readable world-space UI.
Multiplayer VR
Shared sessions, avatars and voice added on a stable foundation.
Store Release
Builds prepared for Meta Horizon Store technical requirements.
Is This You?
- Grabbing, teleporting or UI clicks work only some of the time
- The prototype runs on PC Link but lags or crashes standalone on Quest
- Upgrading XR packages broke the project
- Users feel motion sickness or the UI is hard to read
- You need the prototype finished for a client demo or store launch
If any of these sound familiar, tell us about your project and get a plan within 24 hours.
How It Works
Where AI-built VR prototypes get stuck
AI assistants can set up a basic XR rig and simple interactions, but VR adds problems that are hard to solve from text prompts: input differences between controllers and hands, rig and package version conflicts, physics-based grabbing, comfort, and the strict performance budget of standalone headsets.
How we take over
We test the prototype on the target headset, audit the project and XR packages, and send a fixed-price plan. Then we stabilize the XR setup, fix interactions, optimize on device and complete the remaining features with weekly headset builds you can try yourself.
Release-ready
We prepare the app for Meta Horizon Store requirements or for enterprise deployment to many headsets, and continue with updates after launch.
Projects We Have Delivered
Tennis Simulation
Professional VR tennis simulator for athletic training with custom ball-racket physics.
Operation Theater
VR medical training simulation teaching surgical tool selection, patient positioning and procedures.
SubMarine Simulation
VR submarine training simulator with multi-room layouts and interactive machinery.
VR Training Room
Interactive training room that teaches core VR interactions: grabbing, pressing, dragging, rotating and menus.
How We Work
- 1
Discovery & Estimate
We review your use case, target headset and any existing build, and send an estimate and approach within 24 hours.
- 2
Interaction Prototype
A short headset-ready prototype to validate comfort, interactions and performance early.
- 3
Build in Sprints
Weekly headset builds you can test yourself, with progress updates.
- 4
Optimize on Device
Profiling on real Quest hardware for a stable frame rate, comfort and store requirements.
- 5
Deploy & Support
Store submission or enterprise deployment, plus updates. You own 100% of the code and IP.
Frequently Asked Questions
Can you fix a VR app I built with ChatGPT or another AI tool?
Yes. We review the Unity project and its XR setup, fix interaction and input bugs, restructure the code and optimize it for the headset.
Why does my VR prototype work on Quest Link but not standalone?
Quest Link renders on a PC GPU, while standalone Quest uses a mobile chipset with much less power and memory. Scenes, shaders and code that are fine on PC often need optimization for standalone hardware.
My XR package upgrade broke everything. Can you fix it?
Yes. We migrate projects between XR Interaction Toolkit versions, the Meta XR SDK and OpenXR, and repair broken rigs, input actions and interactions.
Can you make my VR app more comfortable?
Yes. We add comfort options such as snap turning and vignettes, fix camera issues that cause discomfort and redesign world-space UI for readability.
How much does it cost to finish a VR prototype?
Fixes and optimization typically start from about $800 to $3,000, and completing a prototype into a release usually costs $3,000 to $15,000 depending on features.
How do I get started?
Describe your prototype, headset and what is not working in the quote form, or share a build. You receive an estimate within 24 hours.
Get a Free VR Prototype to Production Estimate
Tell us about your project and receive an estimate, timeline and technical approach within 24 hours.
- Reply within 24 hours
- Strict NDA & 100% IP ownership
- Rated 4.99/5 · 98% Job Success on Upwork